AI Insights · Timothy · October 2021
Top 5 Theme Parks Games Performance in Chile - Q3 2021
In Q3 2021, the top 5 theme park games in Chile saw varying trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into the performance of these apps.
In the third quarter of 2021, the top 5 theme park games on a unified platform in Chile showcased diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a detailed look at the performance of these applications.
aquapark.io from VOODOO experienced fluctuating weekly downloads, peaking at 43K in early July before gradually declining to around 5K by the end of September. Revenue for the game remained modest, with small ups and downs, reaching a high of $20 in early July. Active users also saw a downward trend, dropping from approximately 198K in early July to around 66K by the end of the quarter.
Baby Panda's Fun Park by BabyBus saw a significant increase in weekly downloads mid-July, reaching 4.6K, before stabilizing around 1K towards the end of September. Revenue was minimal, with only a few weeks showing any earnings. Active users mirrored the download trend, peaking at about 6.7K in late July and then stabilizing around 2.8K by the end of the quarter.
Disney Magic Kingdoms from Gameloft SE maintained a steady performance in both downloads and active users. Weekly downloads hovered between 1.5K and 2.8K, while active users remained relatively stable, fluctuating between 3K and 4.6K throughout the quarter. The game showed a strong revenue performance, peaking at $892 in early September.
My Town: Fun Park kids game by My Town Games Ltd experienced consistent growth in weekly downloads, starting at 1.3K in late June and rising to over 2.6K by the end of September. Revenue was minimal, with small amounts recorded in the last few weeks of the quarter. Active users saw a gradual increase, peaking at around 3.3K by the end of September.
Hyper Roller Coaster from BoomBit Games had a varied download trend, starting strong at 1.9K in early July but dropping to 612 by the end of September. Revenue was modest, with a few weeks showing earnings, peaking at $13 in early August. Active users saw an initial increase, peaking at nearly 3K in early August, before declining to 1.4K by mid-September and slightly rising to around 1.4K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.